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An excellent game

One of the most solid platformers I've played on NG. The engine was defined and well developed which in turn shoveled awesomeness by the bucketload into the rest of the game. Lots of stages with varied artwork through, bosses and all, it's got all the features that full platformers have!

Some of the highlights I got here was the sort of puzzle game feel it also gave to it, with the switches and keys that were hidden just that little bit off screen that you had to explore the level to find them, then memorise the root back. I also loved that continue system, probably the most evil I've ever seen in a game yet, actually showing your score being deducted :-P

So what else could it need?

It's a long game, A save system wouldn't be a miss. Also I feel this game would work very nicely with an online high score system, there dosn't seem to be a fixed high score you can get, given time bonuses (of course it would probably get hacked to heck and back)

Well bloody done.

raitendo responds:

Thanks for the review Khuskan :) the game wouldn't be the same without your music.

Nice.

Good to see you made good use of those tone sounds I made!

Seeing some of the other reviews, I sort of agree it needs an eaisier way to play. What you could do is open up the sounds in audacity or something and paste them a load of times to make them longer, then for the buttons have it start playing the sound on press and stop on release. This would allow for longer notes to be played.

As for muliple keypresses, I don't think its nessacary, because you can't do that on a real phone anyway.

PARAGON-pvp responds:

Atualy these arn't the tones you made, i found a different way to make them and i used the ones i made myself, but then again, they're the same tone so thats probably why the sound similar. Thanks for the review though and i'm working on making it a bit easier with a few more songs, i've been working on "funky town" and "drink milk love life" and hopefully i can add them today or tommorow.

PARAGON_pvp

Umm...

That's only.. very.. in violation of copyright, and coincidentially very, very illegal.

TheKGB responds:

Actually... it's very... not in violation because I'm not distributing them. There is no money involved.

Nice game.

Would you mind ever so much crediting the music? After all, it IS my effort that has gone into creating it, and a little credit is not much to ask for.

fwe responds:

I'm so sorry, that totally slipped my mind. Thanks for reminding me. Again, incredibly sorry, that music was great!

???

Wait... this is the second thing you've made in flash, and its a tutorial telling other people how to use it? Maybe you should learn from a few before you post your own?

corrosiondestruction responds:

Although i appreciate the input, the soul purpose of me doing this is for a project i'm doing in a cert IV web design course

..

You got a score of: 301

ArnoldTheKITTY responds:

this is not possible because you need to click like 30 in 1 second!

Hmnn

I bet you got laughed at so hard when you showed that to the class. Your voice is the pinicle of hilarious.

Problem: NOBODY GIVES A FUCK ABOUT THE RULES.

wodahs responds:

i dont give a fuck about the rules either. i was told to do it, i did it. they liked it and i won. not my real voice either i can do loads of stupid voices :-)

Right.

First off, GET SOME REAL FECKING BACKGROUND MUSIC. Stop hogging all the filesize on the intro with DECENT music, and putting CRAPPY music in the game. Lets face it, a 5 seconds loop just dosnt suit a game that you're supposed to be playing for ages to win. Second off, a simple black background wouyld look better than that pulsating photoshoped red gelatinious shit you have at the moment. It dosnt even scroll as you gain levels. Next was the collision bugs. Somtimes platforms would be COMPLETELY non solid, and you'd just fall through. The ball didnt fall fast enough under gravity so you only had one shot at each jump, which was annoying. Now the shop idea is great, weapon selection is cool. PLEASE DRAW SOME <REAL> ENEMIES. Attempts at green... batty things which fly in 2 frames barely moving their wings simply dosnt cut it with me.

Apart from those (extensive) problems, this game could seriously rock with a few fixes, and thus i await for v4.

joshuaskillsrobles responds:

lol, well this was the last JC game im making so dont be expecting part 4. And the backgroundsd wernt suppose to move, if i had put a basic background i would of havnt got a good score.

0_o

But the thing is... I couldnt go back

It told me i could, but i couldnt, no matter how hard i looked for a back button.

So i spent 5 mins staring at this screen that apparently had the option of going back... but i couldnt...

Wassow responds:

oh, lol sorry about that, you have to go through the section to go back to the menu

I maek musics.

Mark Jefferis @Khuskan

Age 35, Male

Student

Sussex University, England

England

Joined on 7/17/04

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