oh FFS.
Great. We finally fucking get the olympics, and then the world ends.
GG, Mayans.
Also, awesome movie. You've managed to make me almost completely paranoid.
- A concerned brit.
Filters may affect review visibility.
oh FFS.
Great. We finally fucking get the olympics, and then the world ends.
GG, Mayans.
Also, awesome movie. You've managed to make me almost completely paranoid.
- A concerned brit.
An interesting narrative
While the decision to focus on a story may be somewhat of a downfall, it's an inventive jump for flash games and one worthy of merit. The story flows quite well, and leaves many unanswered questions, which is a good grasp of the concepts of horror.
But as I mentioned, downfall.
There isn't really much of a game. Enemies, for the most part, act as incredibly avoidable barriers leaving you to simply find alternate routes. There's no other challenge other than finding your way - not even the classic bottomless pits are hazardous, the gameplay seems to be equal to that of simply navigating a maze with the odd vanishing wall and collecting bonuses.
Also, the direction you're meant to be taken lacks clarity. I must have run around for ten minutes trying to find a 'weapon' with no real guidance of what exactly I was looking for. While the idea that your friend was getting her guts sucked out of her could have potentially added a challenge, it doesn't seem to make any difference in the long run and you can spend as long as you want working out the ambiguities of the tasks at hand.
While the majority of the voice acting was excellent, the voice of Anabel, notably the main vocal character, was incredibly annoying to me. There was a moment of 'Oh she's going to turn out to be the antagonist' in the elevator which never got resolved'. I'm not sure if it's the writing or just how the lines were delivered, there was just something that made her seem so miscast.
The story is the games saving grace, despite the gripes with the actual game itself, it was enough to keep me trying for 15 minutes to work out exactly what I was supposed to do when finding a weapon seemed like it should be worth it, and it was.
What an awesome game.
And I'm totally unbiased.
Those having problems with the tomato levels, make sure you have the latest version of flash player installed.
An excellent game
One of the most solid platformers I've played on NG. The engine was defined and well developed which in turn shoveled awesomeness by the bucketload into the rest of the game. Lots of stages with varied artwork through, bosses and all, it's got all the features that full platformers have!
Some of the highlights I got here was the sort of puzzle game feel it also gave to it, with the switches and keys that were hidden just that little bit off screen that you had to explore the level to find them, then memorise the root back. I also loved that continue system, probably the most evil I've ever seen in a game yet, actually showing your score being deducted :-P
So what else could it need?
It's a long game, A save system wouldn't be a miss. Also I feel this game would work very nicely with an online high score system, there dosn't seem to be a fixed high score you can get, given time bonuses (of course it would probably get hacked to heck and back)
Well bloody done.
Thanks for the review Khuskan :) the game wouldn't be the same without your music.
Woah.
ParagonX9 is a man, baby.
Can't believe people fell for that one.
Not too shabby
You're definatly on the right tracks for dubstep. Your arrangement, rhythms and structure was spot on, but you really need to work on the sounds produced. The bass is incredibly grating at the start and I had to floor my amp volume before I deafened myself.
The drums are also, in my opinion, a bit too dirty, and could also benefit from some reverb.
I maek musics.
Age 35, Male
Student
Sussex University, England
England
Joined on 7/17/04