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79 Game Reviews

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:o

Ever heard of bejewled? Exactly the same gameplay, but i can tell you worked this from the ground up, so you get credit for that.

canguk-SKTnSEOUL responds:

Bejeweled?...whats that? I never heard of that before..

,

This would of been so much better if you could actually see what you were suppoosed to avoid. The first character is only an inch from the top and if you see somthing above you dont have enough time to get out the way.

:o

So basicaly, you completely and utterly ripped off falldown, put some builder graphics in it and to add icing to the cake, put in some annoying incomprehendable music.

For a game, its decent, for a ripoff, its poor.

OoO

Absoultly amazing, hilarious and brillient, but the lack of sound pulled its vote down SOOO much. What would suit this is cheesy monkey island midi background music and some poorly done voiceovers ;)

:o

Quite a decent railshooter, but a few things need to be fixed:

1: theres no play button on the preloader, even when its finished loading. I had to right click>play it to start

2: The second level with the silencer, you had to put the silencer back on every screen which was really annoying, because it allowed you to get shot while you were putting it on.

3: Loads of spelling misakes: 'Arow down' 'Healt' 'arrow op' and so on

The music was a little too quiet and all i head was the beat, which really pissed me off, good thing you can turn it off, but it feels sort of lacking without any background sounds or music.

ZyneXx responds:

the preloader DOES have a play button.....
but it apears about 2 or 3 seconds after the loading bar is full. patience my friend :P. Btw I will start fixing bugs real soon.

ooOo!

Quite a decent game, but it had worse grammer and spelling than zero wing.

Instead of 'All your base'
its 'Go up, scape hell!'

oOoo

Quite a good game you have in the works here. Just a few moans:

1: The character movement speed was WAAAY too slow for my liking
2: This, like pretty much all flash platformers, was a little sketchy when it came to solid platforms
3: the levels were a little bit small
4: Maybe some sounds as opposed just to music?

Sinterkaas responds:

It runs slow because it's too active for your comp, turn the quality down

The bubble pops with a sound, and you hear a sound when you get money.

Hmm

I have absolutly no idea about football, but isnt the goal keeper normaly always #1?

RVWD responds:

yes.. normaly it is, but not when it's a player who's the goalkeeper and i didn't use #1 for every one, so it's not all the same number... i tryed to make it a little more variant...

...

Ok, i appreciate you trying to follow up the amazingly successful second game, but you've made so many mistakes in this one. For a start, the whole movement thing. Instead of making the ball move you've made the world move around it which is fair enough, but view distance is way too small and on some levels it gets really annoying being blown about by fans you cant see. Next was the backgrounds. They moved FASTER than the forground, which is incorect and offputting and gives you a horrible disconception about your current speed, especialy when a large number of the levels had large open spaces with no walls for you to relate too. Infact, i think you should scrap the whole idea of moving camera. It's repulsivly terrible, nasious and takes the fun out of the game.

Hmnn

A powerpoint tutorial made in.. flash? Thats a huge step in the wrong direction, but still, this was excelently laid out and if you can find somthing more usefull to tutorialize i'm sure you'd get better responses. Good job

I maek musics.

Mark Jefferis @Khuskan

Age 34, Male

Student

Sussex University, England

England

Joined on 7/17/04

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