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Khuskan

Age/Gender: 18, Male
Location: England
Job: Musician

ALL my music is released under a Creative Commons Non-Commercial Sampling Plus license. Refer to the following document for usage and remix terms instead of contacting me. tinyurl DOT com SLASH fx5a3

Newgrounds Stats

Sign-Up Date:
7/17/04

Level: 7
Aura: Evil

Rank: Scout
Blams: 207
Saves: 75
Rank #: 24,087

Whistle Status: Normal

Exp. Points: 400 / 550
Exp. Rank #: 78,068
Voting Pow.: 4.82 votes

BBS Posts: 4,591 (3.17 per day)
Flash Reviews: 141
Music Reviews: 147
Trophies: 0
Stickers: 0

All Flash Reviews

141 Reviews | 42 w/ Responses

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Score: 10
Lars' Adventure

"An excellent game"

submission: Lars' Adventure
date: February 28, 2007

One of the most solid platformers I've played on NG. The engine was defined and well developed which in turn shoveled awesomeness by the bucketload into the rest of the game. Lots of stages with varied artwork through, bosses and all, it's got all the features that full platformers have!

Some of the highlights I got here was the sort of puzzle game feel it also gave to it, with the switches and keys that were hidden just that little bit off screen that you had to explore the level to find them, then memorise the root back. I also loved that continue system, probably the most evil I've ever seen in a game yet, actually showing your score being deducted :-P

So what else could it need?

It's a long game, A save system wouldn't be a miss. Also I feel this game would work very nicely with an online high score system, there dosn't seem to be a fixed high score you can get, given time bonuses (of course it would probably get hacked to heck and back)

Well bloody done.

Author's Response:

Thanks for the review Khuskan :) the game wouldn't be the same without your music.

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Score: 10
NGAP Radio

"Wooooo"

submission: NGAP Radio
date: February 6, 2007

Although it sadly backs up my ideas that 99% of the conceivable audio portal is crappy 10 minute fruityloop deals, this is really quite an awesome gadget, and I came across a few gems that I've never even heard of before.

Oh yeah;

72460
68780
69231

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Score: 6
Are You Ready 4 This!?

"Effort was there.. but it just.. lacked"

date: October 14, 2006

The style of animation has potential, its simplistic and clear. There were a few issues with clarity of sound, but I suppose thats why you stuck in subtitles. Also, spellcheck. For a start, its 'Hebrew'. Not a 'U' in sight.

Secondly, excessive racism dosn't automatically make something funny, nor does cliché stereotyping. Work a little bit more on the script, and don't try to be funny simply by picking on ethnic groups, or it turns into 'big mommas house 2', which as we all know, can't be a good thing.

Author's Response:

The "Hebru" was Intentional. Thats his name, Man!

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Score: 5
Graphic design tutorial 1

"Urgh.."

date: October 9, 2006

That's not graphics DESIGN, thats graphics TRACING.

Design is where you actually come out with something origional at the end of it. What you've done is taken a vector photograph.

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Score: 10
Newgrounds Hold'em

"4 words should cover this pretty successfuly."

submission: Newgrounds Hold'em
date: September 7, 2006

I love you Denvish.

Although I have absolutely no idea how this game works, and I'm still trying to figure it out, based purely on the fact you used my music makes you a truely awesome person, and therefore my love for you is eternal and everlasting, like a toothache. Except good.

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Score: 9
Be a Touchtone Genius

"Nice."

date: June 25, 2006

Good to see you made good use of those tone sounds I made!

Seeing some of the other reviews, I sort of agree it needs an eaisier way to play. What you could do is open up the sounds in audacity or something and paste them a load of times to make them longer, then for the buttons have it start playing the sound on press and stop on release. This would allow for longer notes to be played.

As for muliple keypresses, I don't think its nessacary, because you can't do that on a real phone anyway.

Author's Response:

Atualy these arn't the tones you made, i found a different way to make them and i used the ones i made myself, but then again, they're the same tone so thats probably why the sound similar. Thanks for the review though and i'm working on making it a bit easier with a few more songs, i've been working on "funky town" and "drink milk love life" and hopefully i can add them today or tommorow.

PARAGON_pvp

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Score: 3
Half-Life Soundtrack

"Umm..."

date: June 21, 2006

That's only.. very.. in violation of copyright, and coincidentially very, very illegal.

Author's Response:

Actually... it's very... not in violation because I'm not distributing them. There is no money involved.

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Score: 7
Guitar Workshop 1.0

"A guitar dress up where you can do ANYTHING?"

date: June 8, 2006

Except play the guitar. Strange, that seems an obvious one to miss.

Interesting twist on dressup games though.

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Score: 10
Pico vs. Uberkids

"Quick its pico day!"

submission: Pico vs. Uberkids
date: May 1, 2006

So reupload all the pico stuff already on the site to the portal.

For some reason, I always prefered this to picos school. Might be because when I used to play picos school, I got a framerate of 2, whereas this was much more playable. Its actually quite tense watching this game take place, and tends to make you jump when you get a live round.

Especially a good job considering it was made with such an old version of flash.

Well done, mr Fulp.

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Score: 6
Battlefield

"Flawed. Horribly flawed."

submission: Battlefield
date: April 9, 2006

A fair idea, if not slightly cliché on a website full of these 'defend/attack your castle/spacestation/turret/computer' games, but it was flawed beyond playability.

I started the game with moderate anticipation, realised I was a bit short of cash and spawned 10 men. They went, walked past the single arrow and beat the crap out of the castle. Yay.

So I figured a fair investment of the plunder would be upgrading my ram, and I sent a ram, along with some men in on the next wave. The ram instantly died, and the men were destroyed by the oil.

So heres the problem. You could make the filesize much smaller and simply have the soldiers as the unit and their sword upgrades. I havn't even got to level 20 yet, and my swords are at level 300 and something and as a result destroy the castle in seconds upon reaching the walls.

The mighty orc? The huge catapults? Useless. They die from the hit of a single arrow. There is no hitpoint system to be seen, not to mention all the ranged units kindly position themselves right in the range of the arrows coming from the castle anyway, just to add even more pointlessness to their existance.

Regardless, it was quite fun just to see how many men I could shove on the screen at once, causing a horrible FPS and a quick game. The time spent on the game and the effort is evident, which is enough to purswade me to give it a 3 and a 6, but if you adress the issue of the hitpoints (or lack thereof), then it will obviously improve the score of the game.

Also, the horses had no limbs, whats up with that?

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